Gamification is a buzz word that is increasingly used in educational contexts and is often a hot topic of debate. Whether you love it, hate it or want to know more about it, here are two very different but excellent videos that shed light on gamification. If you really want to have a go at gamifying learning in your classroom, Amy Jo Kim’s video is well worth viewing to the end.

The following is an excert from Amy Jo Kim’s presentation at Casual Connect Seattle: Smart Gamification: Seven Core Concepts for Creating Compelling Experiences | Amy Jo KIM

Games are infiltrating every aspect of daily life – and everyone’s now a gamer, in one form or another. Early-on “gamification” involved adding simple game mechanics like points, badges and leaderboards to websites and apps. But that’s not what makes games truly compelling. Good games take players on a journey, giving them something to learn, master and share. Gamification 2.0 is about creating game-like digital services that shape real-world behavior and deliver deep value to players, — using a blend of intrinsic and extrinsic motivations. In this talk, we’ll do a teardown of the biggest and most influential social gaming services, and distill those lessons into these Seven Core Concepts for Smart Gamification.

1. Know who’s playing — design for their social style
2. Build Positive Emotions (PERMA) into your core activity loop
3. Build a system that’s easy to learn and hard to master
4. Design for Onboarding (Tutorial), Habit-Building (Grind), and Mastery (Elder Game)

Another excellent video that does a great job of explaining gamification is the one by the talented team at Extra Creditz, titled Gamifying Education. You can view it here.