3D Printing and Designing for the Classroom
An introductory workshop for primary and secondary teachers across all KLAs wishing to introduce 3D design and printing into their classrooms and coursework.
3D printing can be a deeply satisfying experience for students raised as screen consumers, and the ultimate constructivist learning activity. It is a technology that inspires imaginative thinking, problem solving, and creativity.
However, becoming sufficiently proficient with 3D printing (and designing) involves the investment of considerable time and expense as well as the inevitable frustrations involved in experimentation. A further challenge is the steep learning curve associated with mastering professional CAD software – an unrealistic expectation for most teachers.
This workshop will utilise free, user-friendly tools which facilitate rapid design, and are 3D printer-friendly.
We cover everything teachers need (or want!) to know in order to establish 3D printing as part of their teaching programs. The hands-on activities we use are proven to be successful and adaptable for a wide range of students.
In this workshop, participants will:
- learn to distinguish between three major 3D printing technologies
- learn to embed relevant 3D printing experiences for students appropriately to deepen and enrich learning in a range of curricula
- develop project-based teaching sequences using 3D printing
- design learning experiences for students using 3D printing for problem solving
- understand hardware and software requirements for FDM 3D filament printing
- learn a number of suitable entry level 3D design software applications
- understand the various file formats and their uses
- learn to use slicing and 3D printer software
- experience a number of different 3D printers
- understand the strengths and weaknesses of a variety of printing filaments, including ABS, PLA and wood based polymers and 3D printer limitations
- learn about 3D model online repositories
- be introduced to applications of 3D technologies in tertiary undergraduate study and research
- learn to use SketchUp to design a 3D object, and
- print a 3D object designed during the workshop.
Audience: All teachers.
Keywords: STEM, STEAM, Creativity, Maker Ed, Cross-Curricular.
Now I have a clear understanding of hardware and software requirements for FDM 3D filament printing.
This course helped me to understand the different types and specifications of the 3D printers as well as what type of classroom activities may be completed with them.
…the majority of the day had extremely useful information. However, learning to use Sketchup and where to find resources really has helped me.
Developer and Facilitator
David has established a reputation for expertise in interactive digital education. He has been recognised in the award a National Excellence in Teaching Award, a Regional Award for Excellence in Secondary Teaching and in 2012 was awarded a NSW Premier’s research scholarship in New and Emerging Technologies around the globe. He held the position of Head Teacher of Computing at Chatswood High School for ten years, is the author of a number of texts and lead author of the current Pearson text for Information and Software Technology. David is has been a long time workshop presenter for ICTENSW, the professional body for teachers of computing in NSW and has been a senior marker for High School Certificate computing courses.
He has many years experience in the training of pre service teachers of IT/computing in a number of tertiary institutions. His work in multimedia has involved working alongside Adobe as a presenter at their International Conferences. His students’ digital works have been frequently awarded and selected for post HSC exhibition. Many of David’s students have enjoyed successful careers in animation, games design, robotics and other creative digital media fields.
Unfortunately there are no plans to run this course again. Apologies for any inconvenience.
How do I enrol?
How is payment taken?
How do I get there and do I need to bring anything?
What if I cancel or don't show up?
You can delete your own enrolment through MyPL, however keep in mind any cancellations made within 2 days of the event or no-shows will incur the full cost, charged to your school. Please contact us if there are any issues with your attendance.
What's a follow-on component?
Some of our courses include a follow-on component to be completed by the participant in their school context with the aim of transferring the new practice to their teaching and learning repertoire. These deliverables are included as part of the course hours and are designed to engage teachers in real ‘learning through doing’ leading to improvement in the skills and capabilities of teachers. This is an opportunity for you to have some time to take what you learned during the workshop and apply it to your own context and your own students. Details of the follow-on will be emailed out to all participants. The deliverables must meet the following Criteria:
- Product (this may refer to lesson plan, unit of work or other digital product)
- evidence of creativity;
- planning and/or design;
- incorporation of key ideas in the course;
- integration of technology; and
- a published/shared product that is appropriate to audience, purpose and context.
- Online Interaction
- peer feedback; and
- community building.
- Personal Written Reflection (200 words):
- Reflect on the learning experience gained by participating in this course, including the deliverables, OR reflect on your classroom practice (including a description of the pedagogical approach, delivery and implications for the future); AND
- Reflect on how you achieved one or more of the specified professional learning standards.
Furthering STEM education.
The aim of this introductory course is to equip participants with skills and understanding to enable more effective teaching of aspects of the Engineering Focus of the Stage 5 Industrial Technology syllabus, but at a level that encompasses requirements of the Stage 6 Preliminary Engineering Studies course.
Keywords: Secondary, STEM, Creative & Critical Thinking, Computational Thinking, Design, Engineering
Bringing Computing to Life
Two day course on raising the bar in teaching computing.
This two-day “Bringing Computing to Life” workshop will provide a range of exciting strategies and resources for NSW’s four dedicated computing courses (IST, IPT, SDD and IT(MM)) that teachers can use directly in their classrooms to create inspiring computing experiences for their students.
Keywords: Secondary, STEM, STEAM, Creativity, Design, Digital Literacy.
Robotics in the Classroom
With LEGO Mindstorms®, LEGO WeDo® and more.
Robotics provides a highly engaging medium for creativity, critical thinking, collaboration and communication – four essential skills for learning and ICT within a curriculum context. This workshop promotes independent learning through an inquiry-based approach where participants are encouraged to collaborate and be creative in solving open ended challenges.
Keywords: Creative & Critical Thinking, STEM, STEAM, Coding, Engineering Design, Science & Maths K-10, Programming
Bringing Science To Life: Stages 4-5
Integrating ICT into the NSW K-10 Science Syllabus
Students come to secondary science classes with a range of experiences and high expectations about practical laboratory experiences. They often bring their own devices but have not yet experienced the range of possibilities available to them to foster their scientific curiosity. In this course, teachers will gain confidence with and ability to integrate ICT meaningfully into learning and teaching to support the aims and objectives of the new Stages 4-5 Science syllabus.
Keywords: Secondary, STEM, STEAM, Coding, Creative & Critical Thinking, Design, Digital Literacy, New Syllabus Implementation