Bringing Computing to Life

Bringing Computing to Life

Two day course on raising the bar in teaching computing

Many teachers of Computing in Australian high schools struggle to find ways to bring the curriculum to life, either because they are teachers of other subjects who have been asked to teach computing or because they have not had a chance to update their skills since they learnt to teach computing.

Macquarie University, in conjunction with MacICT present this special professional learning opportunity. This two-day “Bringing Computing to Life” workshop will provide a range of exciting strategies and resources for NSW’s four dedicated computing courses (IST, IPT, SDD and IT(MM)) that teachers can use directly in their classrooms to create inspiring computing experiences for their students.

Participants will:

  • experience a range of innovative and proven strategies, project ideas and resources which bring the computing curriculum to life
  • be introduced to Augmented Reality technology, and get an overview on 3D design and 3D printing in classroom projects
  • understand the principles that underpin the effective teaching of computing, including developing exciting collaborative tasks, creative processes, deep learning and team building
  • develop a collaborative community of practice so that teachers can share their ideas and support one another to improve their practice

Completing this course will contribute 12 hours of QTC Registered PD addressing 1.2.2, 1.5.2, 2.3.2, 3.2.2, 3.4.2, 6.2.2 from the Australian Professional Standards for Teachers towards maintaining Proficient Teacher Accreditation in NSW.

Note: This course is registered by Macquarie University (MQCS4HS2013) therefore enrollment will not appear in MyPL. Accreditation will be processed by the University after the event.

Audience: Secondary teachers of Computing Studies.

Keywords: Secondary, STEM, STEAM, Creativity, Design, Digital Literacy.


I am not a creative person and I am the only IT teacher at my school. This was the perfect PD for me, it’s exactly the pedagogical practices and learning activities that I need to bring to my classroom. I feel inspired and informed.

My learning in this course can lead to higher engagement levels in the classroom, greater integration of robotics across the curriculum, greater collaboration and improved problem solving skills in the students.

I was introduced to many resources that will be very useful in my teaching. Many of these are very engaging and will be great motivation for the students. Some of these were totally new to me!


David Grover

David Grover

Developer and Facilitator

David has established a reputation for expertise in interactive digital education. He has been recognised in the award a National Excellence in Teaching Award, a Regional Award for Excellence in Secondary Teaching and in 2012 was awarded a NSW Premier’s research scholarship in New and Emerging Technologies around the globe. He held the position of Head Teacher of Computing at Chatswood High School for ten years, is the author of a number of texts and lead author of the current Pearson text for Information and Software Technology. David is has been a long time workshop presenter for ICTENSW, the professional body for teachers of computing in NSW and has been a senior marker for High School Certificate computing courses.

He has many years experience in the training of pre service teachers of IT/computing in a number of tertiary institutions. His work in multimedia has involved working alongside Adobe as a presenter at their International Conferences. His students’ digital works have been frequently awarded and selected for post HSC exhibition. Many of David’s students have enjoyed successful careers in animation, games design, robotics and other creative digital media fields.


Unfortunately there are no plans to run this course again. Apologies for any inconvenience.


How do I enrol?
Enrolment is through the MyPL system. Click on the Event ID provided and it will take you to the enrolment page. NSW Department of Education (DoE) teachers can log in using their credentials. Non-DoE participants need to sign up for a MyPL account in order to enrol. Click here for instructions, and click here for more information about MyPL for non-DoE participants.
How is payment taken?
If you are from a NSW DoE school, payment will be via direct debit and appear on your school's Sundry Tax Invoice Statement. Non-DoE schools and individuals will be invoiced. Please contact us to confirm your billing details.
How do I get there and do I need to bring anything?
There are many transport options. See our Contact page for more information. We will send out an email to all participants with parking information two days before the event. Please look out for this email and read the instructions carefully. All equipment will be provided unless otherwise advised.
What if I cancel or don't show up?

You can delete your own enrolment through MyPL, however keep in mind any cancellations made within 2 days of the event or no-shows will incur the full cost, charged to your school. Please contact us if there are any issues with your attendance.

What's a follow-on component?

Some of our courses include a follow-on component to be completed by the participant in their school context with the aim of transferring the new practice to their teaching and learning repertoire. These deliverables are included as part of the course hours and are designed to engage teachers in real ‘learning through doing’ leading to improvement in the skills and capabilities of teachers. This is an opportunity for you to have some time to take what you learned during the workshop and apply it to your own context and your own students. Details of the follow-on will be emailed out to all participants. The deliverables must meet the following Criteria:

  1. Product (this may refer to lesson plan, unit of work or other digital product)
    1. evidence of creativity;
    2. planning and/or design;
    3. incorporation of key ideas in the course;
    4. integration of technology; and
    5. a published/shared product that is appropriate to audience, purpose and context.
  2. Online Interaction
    1. peer feedback; and
    2. community building.
  3. Personal Written Reflection (200 words):
    1. Reflect on the learning experience gained by participating in this course, including the deliverables, OR reflect on your classroom practice (including a description of the pedagogical approach, delivery and implications for the future); AND
    2. Reflect on how you achieved one or more of the specified professional learning standards.
More questions? Contact us.

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