The process of understanding and applying the principles of good game design to student created games can not only improve students’ collaboration and problem solving skills, but also lay foundations for deep learning, innovation and change in 21st century classrooms. The ‘Game to Design’ project puts students in the role of designers rather than mere consumers of their technology. It provides an authentic context for effective learning using a constructivist approach that promotes inquiry learning through deconstructing, designing and building games. This project enables teachers to achieve curriculum outcomes from across Key Learning Areas and addresses all dimensions of the quality teaching framework.
Through the process of designing and building, students are asked to take on the role of a game designer. This allows students to combine their prior knowledge as game players with their new understandings of good game design. Conceptual risk taking is encouraged and rewarded and meaningful connections are made with relevant learning from other subject areas. The project also provides opportunities for students to share their work with audiences beyond the classroom and school.
Early this morning, I had the opportunity to join Katie Salen, Randall Fujimoto, Vanessa Camilleri, and Howard Rheingold in a livestreamed Google+ hangout to discuss what game design might contribute to the design of connected learning. Katie Salen locates her work in...read more
Seven weeks ago MacICT launched a micro-trial of its new metagame, ‘Invasion of the Shadow Plague’ with two primary schools and three high schools, totalling 700 students. This project uses a socio-constructivist approach to teaching game design and is...read more
Two weeks ago our new Kodu narrative based metagame website, ‘Invasion of the Shadow Plague’ went live for the first time and, as Debbie Evans described it, it was a bit like giving birth! The Game Design team, spent months reading, researching, planning and designing...read more